THE "DON'T SAY I NEVER DID NOTHIN FOR YA" ONE YEAR FREAKIVERSARY MINOR UPDATE


Thank you all so much for playing FREAKHUNTER!

It's been crazy to see people actually playing and enjoying something I made, and I look forward to finding the time to devote to a new project in the nearish future.

I'll cut to the chase: Since it's been just about a year since the game released on Steam, I thought it'd be appropriate (read: I finally got brave enough) to re-open the project file and fix some of the issues with the game that I felt were most egregious. Here's a changelog for version 1.2:

  • Added new options as requested by some wonderful itch.io supporters:
    • GAMMA - if the ingame 3D tunnel graphics are too dark!
    • FULLSCREEN MAP STYLE - added an option (enabled by default) to keep the fullscreen map stationary. 
    • SWAP TURN/STRAFE INPUTS - For keyboard freaks who want a more conventional blobber-style control scheme.
  • Fixed (for real this time, definitely, surely) an issue where the FLAKWAVE weapon sometimes damaged the player when fired.
  • Minor performance improvements, especially in levels like 3-5 which ran embarrassingly poorly. Sorry about that.
  • Changed the map colors to be a bit more readable.
  • Increased speed of text crawls.
  • Added the ability to skip text crawls, as well as explicit response to button presses during text crawls.
  • Added a few ammo pickups to 3-2, 3-3, 3-4, 3-6, and 4-4 to smooth the difficulty curve.
  • Added a couple more death quips.

For the itch standalone build, these changes are effective immediately! Steam version should be updated soon.

Love you all. Been a weird year for me. Gonna be an even weirder one.

xoxoxoxo,

becky "goop_lord" goop

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