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Super cool, but I would like to bind the "turn" movement to Q/E, as other dungeon crawlers.

Super awesome work, I left a review on steam!

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I'm stuck on Gardens 3 - 2, there is just a wooden door that doesnt open at the end in this glass arena. Ive spent like half and hour looking around and have found nothing.

There's a shootable switch somewhere in that area!

God thank you, love the game. I'll be waiting for that sequel.

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I finished it in one sitting, three hours

its definitely a game for sickos but by the end I was truly the freakhunter (didn't throw up)

really cool game!!! you should play it!!

VIDEOGAMES FOREVER

I've been playing through FREAKHUNTER on Steam & I've been having a lot of trouble in reading the map in the late Garden levels, specifically in 3-6 where the Mapper Pulsar is introduced. 

Will there be an option to add a fixed map option as opposed to a map that moves with the player? 

I've been loving it thus far & the game sparks that puzzle joy in my brain as I play along further. I'm gonna push forward in the meantime & see if I can finish it.

Very cool game! Although I think I might've found a bug where the shotgun sigil damages you while shooting it, its to the point that I cant get past the section where you have to shoot the walls down in the third level.

hey, thanks for playing! i believe i fixed this in the latest build, the shards were coming out of a fixed location each frame instead of the player's location each frame, thus hitting you if you walked ahead of them.

Is the steam version updated to the newest version? that's where I'm playing it and I'm still getting hurt by the pellets over there.

uh oh. that's not good! does it happen when you stand still? move? both?
this has been particularly annoying to diagnose since it doesn't seem to happen to everyone

Yeah it seems to happen when I'm standing still, I can send a video of where it happens too if that helps.

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that might help. i'll look into it when i have the time...!

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@goop-lord Can You invert colors for walls and room connections?

At the current state the map fells really confusing bacause walls color look similar to rooms color making the player think the rooms are connected.

Very cool game!

wow!! thanks so much for checking it out! lots of good playtesting data in here...

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Simple yet pretty dinamic. This is a cool design approach

thank you Pizza Doggy

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im freaking out!!!  🔥

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this freaks

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that's what's up!!

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This looks like everything I ever wanted!!

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if i'm the Freakhunter then why do i feel so freak hunted?
much to think about...

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its freaking FREAKHUNTER

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cool, but when's Freaque Chasseuse — A Knights Odyssey: Revengeance of Dehatred: Love Core TWICEunderscore: i need you. [Dragon “Saga” ~ A Lapis Luzili Tale, Crystal Urethra]

oh my

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that's what i'm sayin